The challenges are coming!
Continuing with the updates to version 1.6.0, today I'm bringing you a look at the new challenge system.

Now, every time you enter a rebel province, it will present challenges to increase the difficulty and prevent it from being a walk in the park. These challenges add a breath of fresh air to the replayability, making the encounters much more interesting.
You'll have to adapt your strategy to situations such as reduced troop numbers in your formations, increased damage or attack speed from defenses, or having to choose between losing a troop per wave or having fewer spells available.
In addition, troop stats will be reduced to match the level of the rebel kingdom. For example, in the Kingdom of Campiria, all troops will be adjusted, at most, to the upgrades obtained with wheat.
There will be a total of 9 challenges available:
5 fixed challenges:
- Defenses with more damage
- Faster defenses
- 2 stars to win
- 3 stars to win
- Unsummonable
4 selectable challenges:
- Defenses with more damage
- Slow spell recharge
- Random spells disabled
- Troops per wave: -1
These are still being balanced, but this gives you a glimpse of what's coming soon.
I hope you like these changes!